Select Page
RETAIL BANKING | INNOVATION

Financial Wellbeing

Enable and empower people to take control of their money to live within their means whilst intelligently achieving their life goals.

Company: Temenos

Client: Bank of Ireland

Role: UX Lead

Dublin, IE | London, UK

The Goal

Empower people to thrive financially by enabling them to make better financial decisions for themselves and for the people that matter most in their lives, their family, their business, and their community.

The Challenge

How might we inspire people to take positive steps with their finances?

How might we encourage change in behaviour through contextual insights?

How might we inform and reinforce positive behaviour?

Project Background

Bank of Ireland plans to increase retail acquisition and engagement by offering richer services that enhance the existing mobile offering to solve the challenge of low financial literacy and resilience in the Republic of Ireland.

Innovation Proof of Concept

The Approach

Design thinking methodology was used to develop and prototype a DMM solution which was the specific area of focus under the concept of Financial Wellbeing.

Timeline

The POC was used to prove the idea via the three lenses of customer desirability, business viability and stand alone technology feasibility; delivering a prototype in 12 weeks.

PHASE ONE

Discover

External Research

The design phase kicked off with empathy where we took the huge amount of datapoints and synthesised them into a manageable problem statement.

Financial Wellbeing Steering Committee Research

Looks into various approaches to creating the Financial Wellbeing Index.

BOI Financial Wellbeing Research

Collated research on financial wellbeing specific to the Ireland market.

Financial Capability and Wellbeing in Ireland

Summarises the findings of llarge-scale research conducted on behalf of the Competition and Consumer Protection Commission (CCPC) in 2018.

Internal Research

Social Trends Research

Research on how social trends and how they are impacting the digital experience as well as how people behave in the digital ecosystem.

Social Trends Research Raw Data

A more detailed insight into the Social Trends research backed up by data.

Street Pulse Interviews Prep Guide

Guiding principles for pulse check interviewing based on design thinking and empathy.

Partner Research

Collated research on financial wellbeing done by Temenos and a partner company in a  presentation format.

Stakeholder and Customer Inputs

Conducted 29 hours of stakeholder interviews and validated 2 years of research with over 26 hours of customer pulse checking speaking to real dubliners on the streets of the city and making sure we take their fresh insight into account.

Customer Inputs

Customer Interviews

Stakeholder Interviews

Post-it notes (they were all recycled)

Value Canvas Excercise

Grouping all customer observations into key areas of needs, wants and fears, considering Human Values & Customer Desirability

PHASE TWO

Define

Affinity mapping exercise

Grouping customer needs & wants into key themes.

I have a plan

Plan

I have a way to do it

System

I’m in control

Control

I’m OK

Contentment

I can’t be bothered

Engagement

I need help with my behaviour

Engagement

I don’t have the skills

Engagement

I want peace of mind

General wellbeing

I want it to be easy

Ease of use

How Might We?

Defining 64 How Might We statements in 17 categories and defining 3 statements that define the challenge.

How might we inspire people to take positive steps with their finances?

How might we encourage change in behaviour through contextual insights?

How might we inform and reinforce positive behaviour?

PHASE THREE

Ideate

Story of Change

Setting the design challenge for ideation & solution definition

Ideation Hyperswarm

A Hyperswarm workshop technique facilitates big change-making ideas to emerge as part of a structured process. It involves connecting existing ‘dot’s (technologies, services, business requirements, user needs, ideas) in ideation.

The ideation resulted in 4 main journeys outlined on this board, which then was later refined and turned into a prototype in the following weeks.

Personas

Omar

A sophisticated user, who has a system in place for managing his finances. He makes educated decisions. He is financially proficient – maintains an excel sheet that dates back 10 years to keep track of his earnings and spending.

He is a proactive power user, who is arrived but not yet thriving.

GOALS

Planning – Show me the bigger picture
Engagement – Show me the possibilities
Trust – Help me make the right choice

  • Financial Knowledge
  • Prosperity
  • Tech (Follower vs Early Adopter)

Nadia

Apathetic towards finance. She tends to spend outside her means and therefore suffers from ‘spending guilt’. She is not particularly interested in finance and therefore struggles to manage her money wisely.

She feels she needs to be saved from herself.

GOALS

Control – Help me gain control
Contentment – Take my fear away
Wellbeing – Help me get to a better place

  • Financial Knowledge
  • Prosperity
  • Tech (Follower vs Early Adopter)

Ruby

Young and starting out. She operates on small capital, mainly her salary. She has several goals that require money and even though she is not an expert yet, she is good at managing money.

She is largely okay, but has goals. Therefore, on a constant look out for hacks and tips to save money for living life.

GOALS

Engagement – Show me the possibilities
Simplicity – Make it relevant to me
Wellbeing – Help me get to a better place

  • Financial Knowledge
  • Prosperity
  • Tech (Follower vs Early Adopter)

Customer Journey Map

A detailed view of the journey, USP, solution architecture, business and user benefit.

Journey Benefit Analysis

The ideation hyperswarm culminated in the creation of 4 main scenarios that got deconstructed and fused into several journeys that encapsulated the most important needs and painpoints of the 3 personas. The journeys capture 7 key solution capabilities which solves many financial wellbeing challenges for the users.

PHASE FOUR

Prototype

PRIMARY TOOLS

Axure | Adobe XD

MY ROLES

UX and Design Sprint Lead | UI Design

THE TEAM

UX Design Team (3)

Scenarios

Wireframes

Emphasising functionality over fidelity, we designed wireframes for all journeys. We explored user logic, screens, and patterns aiming to eventually converge into a single realistic scenario. Big Picture: A Personalised Dashboard that gives user control over financial decisions and introduces friendly nudges to adjust behaviour.

Prototyping

In order to move the development forward we created hi-def prototypes of the solution to make it easier for developers to build the theme as well as to gather user validation and conduct peer-reviews with a high-fidelity concept.

Concept Build

This video is a showcase of the built functionality using the implemented product itself with an early version of the designs. Software I used to create the video: Premiere Pro / After Effects / Rotato

Final Screens

A design system and style guide was created and this library was used to create the final screens. Prototyping Tool: Adobe XD

Light Mode vs. Dark Mode

Light Mode Dark Mode

The Big Picture

Top-level summaries from aggregated accounts.
Safe to Spend value based on algorithm that considers income and previous financial activity.
Real-time Financial Score based on account bureau score and transactional data.
Financial Activity based on transaction and categories.
Dynamic Layout based on events to adapt to ever changing needs.

Saving Options and Automation

Captures the needs of people with a bit of extra surplus in their monthly income. It’s about developing a concept that: Gives them Big Picture | Show them Possibilities | Suggest Automation Options

Simulation, Autopilot and Ecosystem

Relying on Explainable AI to offer tools that help the user to adjust habits (saving and spending) to meet a desired goal.

Dark Screens